jellō. A LITTLE MOMENT OF WOBBLE
SOMETHING SOFT. SOMETHING SWEET.

A little jiggle.
A lot of joy.

Meet your new favorite distraction.
Give it a poke. Pull it a little.
Let the good times wobble.

Setting the jelly… Preparing a little light and a lot of wobble.
PICK YOUR FLAVOR01 / 04
RaspberrySweet, tart & impossibly jiggly.
BEHIND THE WOBBLE

A tiny dessert.
A real simulation.

584 particles and 2,016 tetrahedra give this jelly its bounce. Pull on the actual surface: the inside stretches with it. Volume constraints keep it plump; damping lets it settle.

Three.js renders a translucent physical material with refraction, colored absorption, and soft studio reflections. WebGPU is preferred; a clearly labeled WebGL 2 fallback is available.

The base adheres to the plate. Physics runs on the CPU at 120 Hz; rendering runs on the GPU. The small caustic highlight is artistic, not a full light-transport simulation.

Space jiggle R reset H hide interface

Inspired by the tactile spirit of Scott Sun's Jelly Baby. Original mesh, solver, scene, and interface; no reference code or assets copied.